Tell us a little about yourself and your role at the company.
Gabriel Adauto and I are the co-founders of Motion Math, and my role is CEO. I work on the strategy, game design, marketing, fundraising and hiring. Plus I answer all customer email, which gives me a great sense of how teachers and parents experience our products. It's a small team (5 full-time plus some interns and great partners) so we've all involved in multiple roles.
What has been your main objective as an app developer?
Our company mission is to help kids find delight in intellectual challenge. We're looking to take the most challenging K-12 math concepts and transform them into really engaging mobile games; we want to raise the bar for what's possible in a learning game.
How long is the development process for one of your apps?
Depends! We've made 7 apps and it ranges from 3 months to 10 months.
Is there one project that you are particularly proud of?
I'm really proud of our estimation game Questimate!, the first game where players make their own questions. I've seen adults and kids play the game together, have a blast, and the gameplay sparks intriguing real-world math conversations - how tall is Mom's car? How fast have you gone on your bike? How far is it from our house to school? That interaction is really satisfying to see.
We recently reviewed the excellent Questimate, where did that idea come from?
Four main sources: the demand from teachers for a good estimation game, the Maker movement (you *make* a question in Questimate), wild facts on Reddit, and math teacher Dan Meyer's incredible work on Perplexity. We went into a more detail on our blog:
How important do you feel mobile technology is becoming to the 21st century educator?
Some don't need it and don't want it, others have it and don't know how to use it, and some - our customers- are finding that it can make learning more personalized and more engaging. We're just at the beginning of figuring out how hardware, teacher training, teacher input, and great software can combine to make really rich learning experiences for kids. That's what makes this time very exciting.
Do you feel that your apps can be harnessed particularly well with a certain age group?
We have one pre-K app (Hungry Guppy), but the rest of our suite is really for K-12. We align all our games with Common Core Math Standards, but even if something is labelled as a 4th grade standard, there are a lot of 1st graders who can try it, and a lot of 8th graders who have never mastered that skill.
What future projects can you tell us about?
We're working on a school package of several of our games with some additional features for teachers, the Motion Math: Play Pack. We're very excited to optimize our suite for classroom use and become truly indispensable for elementary math teachers.
Jacob, thank you so much for taking time out to speak with us.
Find out more about the the excellent Motion Maths apps by visiting their official site at www.motionmathgames.com