Tell us a little about your background and your role in the company.
I'm Jocelyn, the CEO, which means head cook and chief dishwasher. I used to be a teacher at The Dalton School here in NYC.
Was Hopscotch the first app you developed?
We first developed an app called Daisy the Dinosaur, which was a precursor to Hopscotch. It's also a kid's coding app.
What inspired the app?
The co-founders, Samantha and myself, were depressed about the lack of women in engineering and first wanted to build an engineering toy for girls. That eventually evolved into a programming language for all kids.
What can students create using the app?
We've seen kids make drawings, animations, games, interactive tests...there is a huge range of possibilities with an open ended programming language.
How important do you feel coding is for the modern student?
Technology surrounds us. Kids nowadays use technology both in their educational and personal lives, but don't have the knowledge or skills to understand themselves how it works.
Is Hopscotch aimed at a specific age of learner?
We're geared towards kids ages 8-12, but we are really suited for anyone who wants to learn how to code. We have adult friends who have missed their subway stops because they were too engrossed playing with Hopscotch!
What do you think sets Hopscotch apart from other coding apps on the market?
Of all the apps out there, Hopscotch is the only one that is an actual programming language. It isn't a game or coding puzzle where you need to solve different levels. It's an open-ended tool for kids to invent and build their own projects.
Are there any updates or new features planned for the app?
In addition to finishing out the language features, we plan to offer kits and lessons that will offer specialized methods, awesome new characters and images, and guided challenges to help users that need a bit more direction.
Thanks for taking time out to speak with us Jocelyn.
Find out more about Hopscotch by visiting the official site.