LAND OF VENN
CONCEPT: A fast-paced, story-driven game to help kids develop their understanding of geometric concepts in Maths.
DELIVERY: Bright, colourful, fast-paced, challenging, engaging... and a little crazy. It's a great mix for a learning game and Land of Venn delivers in spades. Tasked with protecting the main character from invading hordes of nasties trying to drain away vital liquid that he rests in. To do this, the user is trained by a wizardly worm in the use of a sort of touch screen geometric kung fu.
Starting with just a single point, you progress to straight lines then on to open shapes and so on, with each causing more damage to the ever evolving stream of villains that beseech your screen. It's kind of like a geometrical Fruit Ninja wrapped around the ,out delightful, zany characterisation. The learning curve is gentle and across the thirty levels, you'll never get bored as the geometry evolves to match the challenge. There are even boss levels that will tax your fingers to their limits and between levels you can pay a visit to the magic shop to stock up on some backup spells just in case things get overwhelming.
I was fortunate enough to be part of the beat testing group for this app and have seen it evolve. iMagine Machine really have put a great deal of work into the app, listened to feedback and refined it into one of the most engaging learning games I've yet seen on the iPad.
LIMITATIONS: The crazy characters and plot may not be to everyone's taste. (Personally I loved them - a touch of The Mighty Boosh to it all!) Apart from that, not much really, though it may make other apps seem a little dull afterwards!
CONCLUSION: A vibrant, hugely entertaining treat of a learning experience. Brilliantly barmy, it stands out in a packed Maths app marketplace. 5/5
Developing understanding of geometry
As a prompt for digital storytelling
Problem solving and logic development