Is you mind swimming with ideas about how you can begin gamifying your learning and instruction? We look forward to learning and sharing with you as we develop this program and would love to hear how you are implementing these elements.
To learn more about the gamification of learning and instruction pick up a copy of Kapp's book. The iPadEducators did a recent interview with Kapp click here to hear from the author himself.
In our final article for this series, Who Moved My Classroom, we'll show you how we applied these elements to our professional development model and empowered our educators to race to success on a variety of AppSTACLE courses and AppTRACKS.
Who Moved My Classroom? Part Two
Click the interactve image above to learn more about each of the different elements of gamificaiton.
Gamification: Table of Elements
“Technology can either alienate us or it can connect us and that is a design decision.” ~ JC Hertz (Author, Joystick Nation)
In this series lets take a look at the process of how you can begin to gamify your professional learning model. In Part One, we discussed why people are often afraid to embrace change and how they can be supported. This week we’ll take a look at the specific game elements based on the research that author Karl Kapp says are needed when designing learning experiences outlined in his book, “The Gamification of Learning and Instruction.”
For those that are new to gamification let’s review the definition.
Kapp defines gamification as follows:
“Gamification is using game based mechanics, aesthetics and game thinking to engage people, motivate action, promote learning and solve problems.”
After reading his book I was inspired to bring this definition to life through a professional learning model. Wouldn’t it be great I thought, if each educator embarked upon their own journey to becoming a 21st century educator as they played the game? A journey that was personalized to meet their needs, motivated them to learn more and allowed them to solve problems. A journey where they would work towards a goal, sometimes independently and sometimes collaboratively.
Often times when one sets out to gamify learning and instruction the focus is on rewards, points and badges. While this is an element outlined by Kapp, it is only one of the eight! Let's take a close look at each of the elements Kapp says are necessary for good game design. There’s a reason video game sales skyrocketing and the number of players are increasing year by year. Do you want to know what goes into this secret sauce that has people wanting to play again and again to reach their goal? Here’s an inside look at the elements required to create a recipe for success that will leave your players wanting more! :)